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The Laws of Chaos
8 minutes
logic
management
humor
humor
laws
Beginner
anybody
General Life
Murphy's Law
: Anything that can go wrong, will go wrong.
Yhprum's Law
: Anything that can work, will work.
Sod's Law
: The worst possible outcome tends to happen at the worst possible moment.
Finagle's Law
: Anything that can go wrong, will — at the worst possible time.
Gilbert's Law
: The biggest problem with a job is that nobody tells you what it is.
Hanlon's Razor
: Never attribute to malice that which can be adequately explained by incompetence.
Parkinson's Law of Triviality (Bikeshedding)
: People spend more time discussing trivial matters than important ones.
Time & Productivity
Parkinson's Law
: Work expands to fill the time available for its completion.
Hofstadter's Law
: Everything takes longer than you expect, even when you take Hofstadter's Law into account.
Student Syndrome
: People start working seriously only when the deadline becomes urgent.
Carlson's Law
: Interrupted work takes longer than uninterrupted work.
Illich's Law
: After a certain number of hours, productivity falls sharply.
Meskimen's Law
: There's never enough time to do it right, but always enough time to do it over.
Engineering & Software
Brooks's Law
: Adding manpower to a late software project makes it later.
(Corollary: Nine women cannot make a baby in one month.)
Conway's Law
: Systems mirror the communication structure of the organizations that build them.
Gall's Law
: A complex system that works evolved from a simple system that worked.
Zawinski's Law
: Every program attempts to expand until it can read email.
Knuth's Optimization Principle
: Premature optimization is the root of much evil.
Kernighan's Law
: Debugging is twice as hard as writing the code in the first place.
Decision Making & Thinking
Occam's Razor
: The simplest explanation is usually the best.
Hitchens's Razor
: What can be asserted without evidence can be dismissed without evidence.
Chesterton's Fence
: Don't remove something until you understand why it was put there.
Goodhart's Law
: When a measure becomes a target, it ceases to be a good measure.
Cobra Effect
: Incentives often produce the opposite of the intended result.
Dunning-Kruger Effect
: People with low competence tend to overestimate their competence.
Law of Unintended Consequences
: Actions often have consequences that were not anticipated.
Business & Management
Peter Principle
: People are promoted until they reach their level of incompetence.
Dilbert Principle
: The least competent people are often promoted into management.
Shirky Principle
: Institutions preserve the problem they were created to solve.
Price's Law
: A small fraction of people often produce a large fraction of results.
Pareto Principle (80/20 Rule)
: Roughly 80% of effects come from 20% of causes.
Parkinson's Second Law
: Expenditure rises to meet income.
Meetings & Organizations
Parkinson's Law of Meetings
: Time spent discussing an item is inversely proportional to its importance.
Law of Bureaucratic Displacement
: The process becomes more important than the result.
Committee Principle
: A camel is a horse designed by a committee.
Iron Law of Oligarchy
: Every organization eventually becomes dominated by a small group.
Markets & Investing
Keynes's Market Observation
: The market can stay irrational longer than you can stay solvent.
Maximum Pain Theory
: Markets often move where the largest number of traders lose money.
Recency Bias
: People expect recent trends to continue indefinitely.
Taxi Driver Indicator
: When everyone is giving stock tips, caution is warranted.
Greater Fool Theory
: One can profit from overvalued assets if a greater fool will buy later.
Law of Mean Reversion
: Extreme market moves tend to move back toward average levels over time.
Human Nature
Gumperson's Law
: The probability that something will happen is inversely proportional to its desirability.
Sturgeon's Law
: Ninety percent of everything is crap.
Sayre's Law
: In any dispute, the intensity of feeling is inversely proportional to the value of the issues at stake.
Observation Selection Effect
: You notice things only after becoming aware of them.
Law of Familiarity
: The more often people see something, the more they tend to like it.
Internet & Technology
Cunningham's Law
: The best way to get the right answer online is to post the wrong answer.
Metcalfe's Law
: The value of a network grows roughly with the square of the number of users.
Moore's Law
: Computing power tends to double roughly every two years.
Wirth's Law
: Software becomes slower faster than hardware becomes faster.
Etorre's Observation
: The other line always moves faster.
Betteridge's Law of Headlines
: Any headline ending with a question mark can usually be answered with "No."
Project Management
Ninety-Ninety Rule
: The first 90% of a project (or code) takes 90% of the time; the remaining 10% takes the other 90% of the time.
Law of Project Schedules
: The later a project is, the more effort is spent explaining why it is late.
Iron Triangle
: You can optimize only two of: fast, cheap, good.
Data, Models & AI
All Models Are Wrong
: All models are wrong, but some are useful.
Garbage In, Garbage Out (GIGO)
: Bad inputs produce bad outputs.
Streetlight Effect
: People search where it is easiest to look rather than where the answer is likely to be.
McNamara Fallacy
: Making decisions based only on measurable data while ignoring important unmeasurable factors.
Law of Instrument
: If all you have is a hammer, everything looks like a nail.
Bonus One-Liners
No plan survives first contact with reality.
Every shortcut creates a future detour.
Temporary solutions become permanent.
The easiest way to solve a problem is to avoid creating it.
If you automate a bad process, you get bad results faster.
Success has many parents; failure is an orphan.
The more urgent a meeting, the less likely it needed to happen.
The person who wrote the code is no longer available.
Documentation is always outdated by one version.
Backup systems fail precisely when needed.