The Laws of Chaos
8 minutes
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Beginner
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General Life

  • Murphy's Law: Anything that can go wrong, will go wrong.
  • Yhprum's Law: Anything that can work, will work.
  • Sod's Law: The worst possible outcome tends to happen at the worst possible moment.
  • Finagle's Law: Anything that can go wrong, will — at the worst possible time.
  • Gilbert's Law: The biggest problem with a job is that nobody tells you what it is.
  • Hanlon's Razor: Never attribute to malice that which can be adequately explained by incompetence.
  • Parkinson's Law of Triviality (Bikeshedding): People spend more time discussing trivial matters than important ones.

Time & Productivity

  • Parkinson's Law: Work expands to fill the time available for its completion.
  • Hofstadter's Law: Everything takes longer than you expect, even when you take Hofstadter's Law into account.
  • Student Syndrome: People start working seriously only when the deadline becomes urgent.
  • Carlson's Law: Interrupted work takes longer than uninterrupted work.
  • Illich's Law: After a certain number of hours, productivity falls sharply.
  • Meskimen's Law: There's never enough time to do it right, but always enough time to do it over.

Engineering & Software

  • Brooks's Law: Adding manpower to a late software project makes it later. (Corollary: Nine women cannot make a baby in one month.)
  • Conway's Law: Systems mirror the communication structure of the organizations that build them.
  • Gall's Law: A complex system that works evolved from a simple system that worked.
  • Zawinski's Law: Every program attempts to expand until it can read email.
  • Knuth's Optimization Principle: Premature optimization is the root of much evil.
  • Kernighan's Law: Debugging is twice as hard as writing the code in the first place.

Decision Making & Thinking

  • Occam's Razor: The simplest explanation is usually the best.
  • Hitchens's Razor: What can be asserted without evidence can be dismissed without evidence.
  • Chesterton's Fence: Don't remove something until you understand why it was put there.
  • Goodhart's Law: When a measure becomes a target, it ceases to be a good measure.
  • Cobra Effect: Incentives often produce the opposite of the intended result.
  • Dunning-Kruger Effect: People with low competence tend to overestimate their competence.
  • Law of Unintended Consequences: Actions often have consequences that were not anticipated.

Business & Management

  • Peter Principle: People are promoted until they reach their level of incompetence.
  • Dilbert Principle: The least competent people are often promoted into management.
  • Shirky Principle: Institutions preserve the problem they were created to solve.
  • Price's Law: A small fraction of people often produce a large fraction of results.
  • Pareto Principle (80/20 Rule): Roughly 80% of effects come from 20% of causes.
  • Parkinson's Second Law: Expenditure rises to meet income.

Meetings & Organizations

  • Parkinson's Law of Meetings: Time spent discussing an item is inversely proportional to its importance.
  • Law of Bureaucratic Displacement: The process becomes more important than the result.
  • Committee Principle: A camel is a horse designed by a committee.
  • Iron Law of Oligarchy: Every organization eventually becomes dominated by a small group.

Markets & Investing

  • Keynes's Market Observation: The market can stay irrational longer than you can stay solvent.
  • Maximum Pain Theory: Markets often move where the largest number of traders lose money.
  • Recency Bias: People expect recent trends to continue indefinitely.
  • Taxi Driver Indicator: When everyone is giving stock tips, caution is warranted.
  • Greater Fool Theory: One can profit from overvalued assets if a greater fool will buy later.
  • Law of Mean Reversion: Extreme market moves tend to move back toward average levels over time.

Human Nature

  • Gumperson's Law: The probability that something will happen is inversely proportional to its desirability.
  • Sturgeon's Law: Ninety percent of everything is crap.
  • Sayre's Law: In any dispute, the intensity of feeling is inversely proportional to the value of the issues at stake.
  • Observation Selection Effect: You notice things only after becoming aware of them.
  • Law of Familiarity: The more often people see something, the more they tend to like it.

Internet & Technology

  • Cunningham's Law: The best way to get the right answer online is to post the wrong answer.
  • Metcalfe's Law: The value of a network grows roughly with the square of the number of users.
  • Moore's Law: Computing power tends to double roughly every two years.
  • Wirth's Law: Software becomes slower faster than hardware becomes faster.
  • Etorre's Observation: The other line always moves faster.
  • Betteridge's Law of Headlines: Any headline ending with a question mark can usually be answered with "No."

Project Management

  • Ninety-Ninety Rule: The first 90% of a project (or code) takes 90% of the time; the remaining 10% takes the other 90% of the time.
  • Law of Project Schedules: The later a project is, the more effort is spent explaining why it is late.
  • Iron Triangle: You can optimize only two of: fast, cheap, good.

Data, Models & AI

  • All Models Are Wrong: All models are wrong, but some are useful.
  • Garbage In, Garbage Out (GIGO): Bad inputs produce bad outputs.
  • Streetlight Effect: People search where it is easiest to look rather than where the answer is likely to be.
  • McNamara Fallacy: Making decisions based only on measurable data while ignoring important unmeasurable factors.
  • Law of Instrument: If all you have is a hammer, everything looks like a nail.

Bonus One-Liners

  • No plan survives first contact with reality.
  • Every shortcut creates a future detour.
  • Temporary solutions become permanent.
  • The easiest way to solve a problem is to avoid creating it.
  • If you automate a bad process, you get bad results faster.
  • Success has many parents; failure is an orphan.
  • The more urgent a meeting, the less likely it needed to happen.
  • The person who wrote the code is no longer available.
  • Documentation is always outdated by one version.
  • Backup systems fail precisely when needed.